The Game Boy line was a line [3] [4] of battery-powered handheld game consoles sold by Nintendo. The product line sold 200 million units worldwide. For Nintendo DS on the DS, Game Boy/GBA/DS Compatability FAQ by ArsonWinter.
![game boy advance wireless adapters game boy advance wireless adapters](http://www.wolfsoft.de/shop/images/product_images/popup_images/14178.jpg)
Official Nintendo site about the Virtual Boy includes photographs and service information. New listing Nintendo Game Boy Color Atomic Purple Handheld System With Tetris Game Bundle. $36.95; Buy It Now; Free shipping.
Crossover Battle mode: Note: This trick requires two Game Boy Advance Wireless Adapters and another Game Boy Advance with Boktai 2. When the game is powered on.
Mega Man Battle Network 5 cheats, codes, hints, FAQs: Nintendo Game Boy Advance. Navi Compression codes: Enter the Navi Customizer screen. Highlight the indicated. Navi Customizer Program. Then, hold Right and press one. After getting. compressed, the Navi Customizer Program will be one block smaller. Repeat the code to decompress the program.
Program. Code. Air. Shoes. B, L, B, A, B, L, B(2), A(2). Anti Damage. R, B(2), A, R, B, R, A, R, BAttack.
MAXL(3), R(2), B, A, R, B, LAuto. Heal. R, L, R, L, R, B(2), R, A, BBattery. Mode. A(2), B, R, A, B, R, L(2), RBeat.
Support. A, B(2), R, A(2), B, R, B, RBody. Pack. B, A, R, A, B, R, L, R(2), ABugstopper.
B, A, B, L, A, B, R, L, R, BBuster. Pack. L(2), R, A, R, L, B, L, A, RCharge. MAXA, L, A(2), R, B, R, B, A, RCollect. B, R, A, L, A, R, B, A(2), BCustom +1. A(2), R, L, B, A, B, A, L, BCustom. B, A, R, L(2), R, A, L, B, RDandyism. R, R, B(2), R, B, R, B, A(2).
First Barrier. R, L, A, B(2), A, R, A, L, RFloat. Shoes. A, L(2), B, R, L, A(3), LGiga. Folder. 1R(2), L, B, L(2), A, R, B, LGiga. Virus. B(2), R, A, L, B, L, A, R(2).
Humour. Sense. A, B, L, A, R, A, B, L, R, LI'm Fish program. B, A, B, A, L, R, A, R, A, AJungle. Land program. L, R, L, A, B, L, B(2), L, AKawarimi. Magic. R, B(2), A, R, B, R, A, R, BMega. Folder 1. B(2), A, B(2), R(2), L, A, RMega. Virus. A(2), B, L, A, R, B, L, A(2). Millions. R, L, R, A, R(2), L(3), ROil Body program.
L, B, R, A, R, L, A, B, L, BRapid. MAXR, A, R, L(2), R(2), A, B, AReflect program. L(2), R, B, L(2), A(2), L, BRush. Support. R, B, L, R, B, R, L(2), R, LSaito. Batch. A, L, R, A, B, L, R, A, L, RSelf. Recovery. R, L, R, L, R, B(2), R, A, BShield.
A, B, A, R, A, L, R, B(2), ASneak. Run. R, L(2), A, L(2), B, A, B(2). Speed. Max NCPR, A, R, L(2), R(2), A, B, ASuper. Armour. R, A, B, R, A, L(2), R, B, ATango. Support. L, B, L, A, B, L, A, B, A, LUnder. Shirt. A, R, B(2), R, L, R, A, L, AInformation in this section was contributed by Barba. Mart. 4. Numberman codes: Enter one of the following passwords at the Numberman.
Higsby's shop for the corresponding item. Item. Password. Anti Elec * 3. Anti Fire * 7. 38. Anti Heal P 4. 42.
Anti Navi V 0. 50. Anti Sword R 1. 03.
Anti Water * 2. 54. Anti Wood * 1. 01. Attack MAX (Yellow NCP) 6.
Beat. Support NCP 7. Body. Pack NCP 3. Bug Fix * 5. 03. 64.
Buster. Pack NCP 8. Charge MAX (White NCP) 8.
Custom 2 1. 55. 95. Custom Bolt 3 G 0. Dark Invis * 6. 87. Death Match 3 V 5. Django. SP D 9. 10. Full Energy 1. 21.
Full Energy 9. 09. Gun Del Sol 3 O 3. HP +2. 00 (Pink NCP) 9.
HP+3. 00 (Pink) NCP 4. HP+3. 00 (White NCP) 1. HP+4. 00 (Pink NCP) 0. HP+4. 00 NCP 4. 56.
HP+5. 0 NCP 3. 10. HP+5. 00 (Pink) NCP 5. HP+5. 00 (White NCP) 7. Lock Enemy 2. 97. Mega Folder 2 NCP 9. Megadrain. 56. 56. Noise Storm S 4. 89.
Quick Gauge * 8. 31. Rapid MAX (Pink NCP) 3.
Recovery- 3. 00 Y 1. Rush. Support NCP 0. Shinobi Dash 6. 48. Soul. Time +1 (Yellow NCP) 2.
Speed. MAX 3. 66. Spin Blue 1. 25. 41. Spin Green 7. 89. Spin Red 3. 03. 56. Static S 4. 89. 58.
Steal Revenge P 6. Tango. Support NCP 5. Unlocker 2. 87. 06. Unlocker 6. 46. 64. Unlocker 7. 39. 78. Untrap 0. 07. 98. Information in this section was contributed by David Pratt.
Brooklyn. Boy. 24. Crossover Battle mode: Note: This trick requires two Game Boy Advance Wireless. Adapters and another Game Boy Advance with Boktai 2. When. the game is powered on, attach the Wireless Adapter before the. A "Crossover Battle Mode" option. Continue" option at the starting.
You can play against the Boktai 2 player to see who. Shade Man faster. Alternate saved game icons: Complete one of the following tasks to replace the. Dark Complete icon: Collect all Dark Chips.
Forte's Icon icon: Defeat Forte SP in Nebula Hole Area 6. Gigi Complete icon: Collect all Giga Chips. Mega Complete icon: Collect all Mega Chips. P. A. Complete icon: Use all Program Advances. Protoman's Icon icon: Defeat Neubla Gray. Stand Complete icon: Collect all Standard Chips. Chip variations: After getting the corresponding chip, use one of the.
Gyroman/SP/DS bombs on one enemy: Hold L + R. Z- Saber extra slash: Press Left + B. Var. Swrd forms: Information in this section was contributed. Garrett myob. Long Sword: Hold A then quickly press Down, Down/Right. Right. Wide Sword: Hold A then quickly press Up, Right. Down. Ftr. Sword: Hold A then quickly press Left, Down. Right. Life. Swrd: Hold A then quickly press Down, Left.
Up, Right, Down. Sonic. Boom: Hold A then quickly press Left, B.
Neo. Var. Swrd forms. Cross. Swrd slash: Hold A then quickly press Down. Right, Up. Double Life. Swrd slash: Hold A then quickly press Up. B, Down, B, Up, B. Super. Sonic. Boom slash: Hold A then quickly press Left. Shademan SP/DS extra attack effects.
Confuse enemy: Press Down, Down/Left, Left. A. Paralyze enemy: Press Down, Down/Right, Right. Chaos Unison abilities for Team Colonel. Information in this section was contributed. Chaos Shadow Soul: Its behavior becomes the same as if you used. Dark Chip. Mega Man uses any random chip from your library. Note: You do not lose HP.
Chaos Knight Soul: A powerful drill that is best used for Nebulagray. Damage: 6. 00 if done with perfect timing. Chaos Number Soul: Increase a chip's attack by 1. Chaos toad Soul: Does a wideshot.
Damage: 3. 00. Chaos Tomahawk Soul: Does a Drk Lance. Damage: 2. 00. Chaos Colonel Soul: Paralyzes enemies. Damage: 0. Note: To use Chaos Unison you must unite with a Dark Chip. Information in this section was contributed by Danny B. Hint: Decoding message: At the start of the game you must go to Sci Lab and. When you jack in you must decode. The following is the order that the word goes in, starting.
OWL and RAT3. DOCK and HALL4. HIP, TOE, and ARM5. After you are done you will have a fight ahead, depending on your.
Information in this section was contributed by zeek asakura. Use the following to use the SCILab codes in Team Colonel. Information in this section was contributed by Keitarô Urashima. The first code is: 7. The second code is: NAP. The third code is: OWL RAT.
To do this code: TWR OLA. Change O. for T, T for A, A for L, L for R, and put the R where was the. O. The fourth code is DOCK HALL. To do this code: AOLK CHLD. Change. D for A, A for H, H for C, C for the First L and put this L where. D. The Fifth code is HIP TOE ARM.
To do this code: EAP IOM HRT. Change. H for E, E for M, M for T, T for I, I for A and put the A where. H. The Sixth code must be found in Dad's office. It is on the table.
When you get the letter, go to Lan's house. It will then give. Go to Oran Isle. Go to the Mine. Soon you will find. Jack in and go to the right top corner of the. Select it and you will get another clue.
Information in this section was contributed by j oh. Hint: Quiz Master answers: The following are the answers to the Quiz Master questions. Sci- lab Dock area.
The prize is a Dark. Lance W. Information in this section was contributed by Zman.
A one- two Punch#2: 6. Spicy#4: Energy Drinks#5: 4#6: Scilab Area 2#7: #7#8: The Right one#9: A Battle. Chip#1. 0: A Virus.
Hint: Quiz King's answers: The following are the answers to the Quiz Kings questions. Oran Isle, in the mine where Maylu, Yai, and Dex were trapped. The prize is a Navi. Cust Program: Chivalry. Information in this section was contributed by Zman.
Gridman#3: 8#4: M- Cannon#5: Red#6: 4. Delete#9: Me#1. 0: Kyle#1. Drill. Arm. 1#1. 2: Cancer#1. Queen Bohemia#1. 5: Maylu's.
Hint: Liberation mission bonuses: Complete the indicated mission with the listed condition. Zenny. Anti. Navi M: Complete Liberation mission 4 in 9 to 1. Anubis A: Complete Liberation mission 9 in 1.
Blak. Wing W: Complete Liberation mission 7 in 1. Blizzard. Man B: Complete Liberation mission 1 in 6 to 7. Blizzard. Man. SP B: Complete Liberation mission 1 in 5 or less. Cloud. Man C: Complete Liberation mission 3 in 8 to 9.
Cloud. Man DS C: Complete Liberation mission 8 in 1. Cloud. Man SP C: Complete Liberation mission 3 in 7 or less.
Cosmo. Man C: Complete Liberation mission 5 in 8 to 9. Cosmo. Man DS C: Complete Liberation mission 9 in 1. Cosmo. Man SP C: Complete Liberation mission 5 in 7 or less. Fullcust *: Complete Liberation mission 4 in 8 or less.
Muramasa M: Complete Liberation mission 8 in 1. Proto. Man B/Colonel C: Complete Liberation mission 6 in 9 to 1.
Shade. Man DS S: Complete Liberation mission 7 in 1. Shade. Man S: Complete Liberation mission 2 in 8 to 9. Shade. Man SP S: Complete Liberation mission 2 in 7 or less. Z Saber Z: Complete Liberation mission 6 in 8 or less. Hint: Mr. Hide and Seek's locations: To start the hide and seek game, find him hiding at.
Information in this section was contributed by Thatboyderek. AC DC Area 3. He is a Program Navi near the furnace portal. Jack- in the last Battlechip sculpture in front of the Scilab.
Third Drill comp. He is dressed as a Nebula Navi. Turn the furnace on in Yai's house and go to AC DC Area 3.
The portal to the furnace should now be active. HE is a girl Navi. In the Oran Mines, look for a pile of rocks with a Mettaur. Hint: Banner codes: Talk to one of the Program Navi's at the indicated. Information in this section was contributed by Thatboyderek. Yaibanner: Jack in at Yai's house. Dexbanner: Jack in at Dex's house.
Maylbanner: Jack in at Mayl's house. Casbanner: Once given the Cas. Pcode, jack into the man sitting. Scibanner- Jack into the computer near Baryl in Scilab's deepest.
Hint: Ship security door: When Lan is in the ship full of rich people you will. The password is "1. Information in this section was contributed by zeek asakura. Hint: Defeating Blizzard Man: With Snowball 1, he will roll out a pair of snowballs.
With Snowball 2, Blizzard Man himself will become a snowball. He will strike the back row and cause a pair. With those are there, you will lose access to the panels. They. will, however, eventually melt. With Frost Breath, He will jump.
You have two columns and he has four. If you do not kill him within.
Navi. Blizzy does not really do much, so attack. After the fight is over, Blizzard Man blows up and. Dark Panels. The first Liberate Mission. You will get a Blizzard Man B chip from Proto. Man when you defeat Blizzard Man. Information in this section was contributed by Richard Sucher.
To defeat Blizzard Man in one turn, use the Dark Lance Chaos Unison. It will do 8. 00 damage each time because he is weak against Wood.
Information in this section was contributed by Emmanuel Prado. Hint: Defeating Cloud Man: To defeat Cloud Man in one turn, use the Chaos Unison. Dark Lance. Use the charge up attack (Darklance) to defeat him. It does 8. 00 damage because he is weak against Wood.
Information in this section was contributed by Emmanuel Prado. Hint: Defeating the Nebula Gray: Before you fight Nebula Gray, the last Boss, enter. Navi Customizer. There, you need the "Air Shoes". Rotate it until you can also fit in "the Buster. Pack". program nicely. After doing that, you will see three empty spaces. Put two "Speed+1" in those spaces, then run it.
Quit. the customizer and go to the Boss. Then, use your Double Soul.
Napalmman Soul or Tomahawkman Soul). Do not press the. Just dodge all the Boss's. Information in this section was contributed by Ng Yau Song. Note: When you destroy Nebula Gray, go to the Nebula BBS and jack. Then, go to Undernet Two where you can see a yellow program. He will open the door to Nebula.
When you go in you will have. Information in this section was contributed by Nathan Chan. Get the program Air. Shoes behind the Nebula ID door in End Area.
Put in some chips that shoot straight (for example, Elecreel. Boomer, etc.). When he does his head- launching move and cracks. Hit him with the. Napalman unite. Information in this section was contributed by Danny B. Hint: Defeating Bosses: To easily defeat any Boss, you will need a Django. Django. SP, or Django. DS Mega Chip. When you face one, use the chip.
Boss. It will do lots of damage (depending on the amount. Boss' HP, even after. You can also use it on Nebula Grey, but it does. However, it still does a lot of damage. To get the chip to work correctly. Boss. For example, if.
There. also should not be any obstacles. Information in this section was contributed by rtv. Hint: Fight the final Bosses: After the ninth liberation (with Blizard Man and Cosmo. Man) are the final Bosses. They are Dark Team Colonel.
To get. to them you must defeat their Omega Navis in the net and get a. S. After you defeat all of them, it opens a door. Nebula Grey, but it now has 2. HP. Jack out and do it again. The bad thing is you must fight all of the Colonel again.
If you. defeat Nebula Grey in under 2: 0. Bass. Then, jack out and go back. You must still fight the Navis. If you defeat Nebula Grey in under 2: 0. Dark Mega Man. Then, jack out. Repeat the process and fight Nebula. Grey with 3,0. 00 HP, then 3,5.
HP, and finally with 4,0. HP. If you defeat him, there will be a secret story. Information in this section was contributed by Rustychaklford. Hint: Fight against Dark Mega Man: To fight against Dark Megaman you must defeat all your. DS Soul Navis under two minutes.
If not, you will keep fighting. Forte or Nebula. Grey depending on the time it takes for you to. DS Soul Navis in Nebula 6. Dark Megaman is under.
Forte is two to three minutes; and Nebula. Grey (which. is enhanced) if higher than three minutes. Information in this section was contributed by Yan. Jia Liang. Hint: Fight against Forte: In order to fight Forte you must defeat Nebula. Grey. but known as Chaos. Lord there. After you defeat Chaos.
Lord in Nebula. 6 you must jack out and jack in again then go back to Nebula 6. Fight your Dark Navi Souls again, but this time you must defeat.
Navis combined in under three minutes, otherwise you. Chaos. Lord. The bad part is you will not know.
DS Navis because the. Information in this section was contributed by Yan. Jia Liang. Hint: Magnet Man goes crazy: To do this, you must have the Team Protoman. Nebula Area 6. Fight Magnetman.
DS and use Magnet Soul. When the battle starts, let him come back. When he is paralyzed, press Left + B to stun him. If you stay in front of him, hey may use his Magnet. Energy Ball on you more than once very fast. Note: This may not.
DS level of the Navi. Hey may choose not to do. Screenshot]Information in this section was contributed by Manuel Miramontes. Hint: Liberation mission: When you make it to a Mystery Marked Square, save the.
If you receive something useless, turn. Game Boy Advance and do it again until you find a good. Information in this section was contributed by Zman. Hint: Extra liberations: When you are in the Nebula area there are three more. The first one is Shade Man. Then next one is Cloud. Man. The last one is Blizard Man and Cosmo Man.
They are very. difficult, but can be defeated. Information in this section was contributed by Rustychaklford. Hint: Using a DS navi chip without tainting. Mega Man's body: The trick works in any Nebula Area of the Undernet.
If you are in any liberation mission in the Nebula Area, equip. DS chips in your folder. However, Mega Man cannot use the. DS chips; only his team members can. The trick works in the Nebula.
Area because it is filled with darkness and evil. This activates. the DS chips functions, when using a different member of the team. Mega Man. Because he cannot use DS chips, you can see. DS, but it is weaker than an SP since. DS chip to be stronger. SP chip. The chips are activated by a team member, and.
DS version of the Navi attacking any enemy. Information in this section was contributed by Rio ascani. Hint: Deth. Phoenix D: Deth. Phoenix D is a Giga. Chip bought at Higsby's in Team. Protoman for 2. 50. Z. You must put a Meg.
Foldr+1 (+2 is better). Navi. Cust to make this as strong as it can. Put five to. seven Navi. Mega. Chips in your folder. Whenever you get a Navi. Chip. in the Custom Screen, use it.
When you have used them all, use. Deth. Phoenix. For example, with Django. SP, Gyroman, Magnetman.
Protoman, and Napalm. Man get your enemy into the front row (Magnet. Soul. could help), then get next to them. Then, activate Deth. Phoenix. This will do 1. Deth. Phoenix gets).
Django. SP, +2. 40 for Gyroman (hold R or L). Magnetman (the point of being in front), +1. Protoman. and +1. Napalm. Man for a total of 1. If Deth. Phoenix.
Try using. this on Nebula Grey. Information in this section was contributed by Web.
Master CJ. Hint: Protoman B or Colonel C: In Undernet 3 near the Program dealer, go up to the. You will encounter Protoman B or Colonel C. If you win you will. Protoman B or Colonel C. Information in this section was contributed by Br. JM2. 47. Hint: Roll DS: After you complete the game, go back to Nebula's base. Go to the first level, and next to the door you have to go in.
Jack into it and go through the teleport there. Go a short distance down and next to the bridge there will be. Navi selling something that you might think is a Darkchip. It. is really Roll DS. Information in this section was contributed by chris.
Hint: Shade. Man SP: recommended combo: The best combo that usually works on Shade. Man SP are. as follows. The steps must be performed in the correct order. First, Chaos Unison with Proto. Man. Have a Thunder * as a selected.
These can be bought at Higsby's bargain bin. Next, have. Neo- Variable Sword. If you encounter Shade. Man, always have a Lock. Enemy, Chaos Unison with Proto.
Man. Then, choose use the selected. Thunder* chip. If you are lucky, you will have the Neo- Variable. Sword in the selection screen. Choose it and power it up with. Chaos Proto's double power affect. Enter the code for Double- . Life Sword and use Thunder* to shock him.
Use Dark Sword to finish. This can only work for Team Protoman. Information in this section was contributed by mario. Hint: Second version of chips for S- library.
To get the second version of chips for the S- library. Firehit. 2), you must have 1. Sfrags (1. 00 standard. Go to Undernet. 2 (by going through Undernet.
Open the portal. Then viruses will have the second version of. Information in this section was contributed by r. Hint: Third version of chips for the S- Library.
To get the third version of chips for the S- Library. Firehit. 3), you must have 1. Sfrags (1. 40 standard. Go to Undernet 2 (by going through Undernet 3). To go through, you must have 1. Sfrags. You will end up in Nebula. Area 1. You will have to complete a liberation.
Shademan. He will be harder than the first time. After that, keep going until you get. Nebula. Area 3. There will be a yellow program by a portal.
Talk. to him. He will tell you that you need 1. Sfrags to open it. Once you open it, there will be version 3 viruses and you can.
Information in this section was contributed by r. Hint: Secret area: After you defeat Nebula Grey for the first time, go. Undernet Area 3. Then, go to the farthest left area and go. It will lead you back to Undernet Area 2.
At the end of the path is a Golden. Navi. It says that you need 1. Nebula area. Also, stronger viruses. Information in this section was contributed by Rustychaklford. Hint: Security code to open the "Engine.
Room": "Double 1" is 1. Nine too" is. 9. 2. Tonight" is 2. 9. Eleven" is 1. 1. This. It is a palindrome. Information in this section was contributed by Zman.
Hint: Better timing and accuracy: Pausing the game helps control the timing and the accuracy. While pausing the game, hold A then resume. The chip will be used automatically and will work exactly. This trick can also be used to.
Information in this section was contributed by Manuel Miramontes. Hint: Finding the data Dad wanted to show. Get Grandpa's letter at Scilab which reads "Don't. Gow! You shouldn't get his fur wet.
He's grouchy. wet, so if rainy be a nice kid and let him in". It then shows. these lines. Some of the lines are highlighted. When you place. the letters with the highlighted lines, the hidden message in. Dog house out back".
Go to ACDC town. then go in Lan's house. Examine the window that shows a doghouse. Examine the window There will be a.
Gow is.. .. cleans the air at the. Go to Oran Isle and go through the cave. Go to Old. Mine 5 area where the big machine is found. Jack in and. go to the top left corner. Examine the square and you will get.
Information in this section was contributed by Forte. The data that Dad was trying to show Lan and his friends (the. One is found by looking at the patio.
Lan's house. The other is in the air filtering system. Go straight after jacking into the filter and go to the right. Press A to find the final. Information in this section was contributed by Michael Kline. For the first area (Doghouse), when you go inside your house. Turn left- up towards the window and press.
A on the doghouse. For the second area (Oran Area in the.
Air Purifier), jack in and go to the far upper right hand corner. Press A. For the third area (ACDC area 2), when you see. Navi and he asks if you are looking for something, go to the. A. After that. introduction and other missions, the area that Grandpa wanted. Sci Lab Net Area 4 (Liberated Area). Go up very. far until you see a big square, then go to the far end of that.
There will be a reaction showing you to another Vision. To find the data that Grandpa has, go to Drill Comp 4, where you. Information in this section was contributed by Nathan Chan.
Hint: Finding Gow when you are in second. Vision Burst: Inside, you must to talk to everyone until you see.
Gow. You will fight a Heal Navi. Gow runs away and he will be. He then gets captured by Blizzard Man. Information in this section was contributed by Nathan Chan.
Hint: Finding Toad Man when he gets to. Undernet: He will be at the end of Undernet 2 or 3. You will. then go into a liberation mission. Information in this section was contributed by Nathan Chan. Hint: Getting more Battle Chips: When you enter End Area 1, have an Unlocker with you.
Then, go to the first ramp and go down . Make a sharp U- turn and. At the end, there is a locked purple. Use Unlock and you will get a Navi Cus program "Collect". Program it into Megaman to get more Battle Chips from your enemies.
Hint: Recommended Combo Folder: Have the following Combo folder. Air. Hoc Q1 Air. Hoc R1 Air. Hoc S3 Aq. Whirl. O3 Side. Bbl. 1 S3 Boomer *1 Rock. Cube *1 Recov. 20. I2 Recov. 30. 0 Y4 Buster. Up *3 Invis *1 Bbl.
Wrap Y or Sea. Seed *1 Anti. Dmg * (Preset)1 Atk +1. Slo. Gauge *1 Gun.
Del. S3 O1 Dark. Lance W1 Dark. Drill D1 Dark. Wide T or Dark. Invis *. Preferable Souls: All. Possible: Colonel. Chaos: Tomahawk, Knight, Toad. This folder just has one PA, which could be very helpful in very.
Also, you can master any soul with this folder; either. However all of these chips. This. folder has barely any Defense chips besides the Bbl. Wrap. You must. be very agile and quick to dodge all attacks. Its advantages are.
Its disadvantages are if you use a soul. This is a rare all- soul- providing folder. The problem is. that most of these chips cause flinching, making it difficult. Netbattles. The Slo.
Gauge can help during Double Souls, especially. Toad. Soul. Combine the water- based chips with Toad. Soul and. Sea. Seed to do incredible double- damage. However you can use any. Information in this section was contributed by Thammavong.
Hint: Mr. Quiz Answers: Information in this section was contributed. Location: Outside Sci- lab#1: (Speed)#2: (Time)#3: (1. Baseball)Prize: "Dark. Thnd M". Hint: Team Colonel: Finding. Knightman's Missing Progs: Information in this section was contributed. Mind Program: Drill Comp 1 near the controls.
Talk Program: Drill Comp 2 near the controls. Move Program: Drill Comp 3 near controls. Attack Program: Drill Comp 4 near controls. Hint: Micro. Server locations: The locations of Nebula's Microservers in the Cyberworld. Note: You must fight a team member when you get. Searchman: ACDC, Magnetman: Scilab, Naplmman: Queen. B., and Gyroman: Castle.
Information in this section was contributed by johnnathan melendez. ACDC Town: Jack in at the tree behind Mayl's house (Weather Tree). Gargoyle Castle: Jack in at one of the Gargoyle, then go where.
Searchman. Scilab: Jack in at the Terminalcomp, next to the information Desk. There are two Terminalcomps. Jack into the. one that is blinking. Queen Bohemia (Boat): Go to the deck, then where the Netbattle. Hint: Darkchip locations: Information in this section was contributed. Forte. 20xx and Zman. Dark. Sword: After the second day (Shademan's Scenario), you can.
Dark. Sword from a man at the Sci. Lab Docks for 5. 00 Zenny. Dark. Tornado: After the fourth day (Cloudman's Scenario), go to. Oran Island Mines.
In "Area 6" of the Mine Maze. He. will sell you Dark. Twister for 5. 00 Zenny.
Dark. Meteor: On the fifth day (Cloudman's Scenario), a girl on the. Cruise Ship will sell it to you for 3,0. Zenny. Dark. Thunder: After the second day (Shademan's Scenario), go to. Sci. Lab Docks and find a woman standing near a large brown crate. She will quiz you and ask questions.
Upon completion, you will. Dark. Thunder. On the seventh day (Cosmoman's Scenario), a Heel Navi will be. End Area 2. Talk to him, and he will give you Dark. Recover. H (then attack you). Dark. Sound: On the second day (Shademan's Scenario), a man in a. Higsby's Shop. Buy Dark.
Sound E from him for 2,0. Zenny. Dark. Invis: Go to Higsby's store and go to the Numberman Lotto. The code is 6. 87. Alterntely, completing the game.
Protoman's Icon), trade a Kawarimi * (Anti. Damage *). for Dark. Invis I in Shachihoko. There is also a Dark.
Invis I in. a Pre. Con Folder from a Heel Navi in Oran Island Area 3 after you.
Dark. Wide: On the fifth day (Cloudman's Scenario), a Girl Navi. Sci. Lab Area 4 will sell you Dark. Wide for 1,0. 00 Zenny. Dark. Lance: Go to the Scilab front. Take the kid's quiz near the.
Dark. Drill: Buy the Dark. Drill chip from a Blue Navi at End Area. You will buy this chip for 3,0. Zenny. Note: He is located. End Area. 1. There are two invisible paths. Dark. Circle: Near the end of the game when you enter the Nebula. Base, there will be a console behind three of your teammates.
Jack in and get the BMD to get Dark. Circle. Dark. Plus: Jack in the net and head towards Ura Internet 1. Along. your way you will encounter a Spinning Rhombus (Blue). Press A. to get the Mystery Data. The Mystery Data is the Dark. Chip Dark. Plus. Hint: Mega Chip locations: In both teams there are six of their own team's Navi.
To get them you must find them on the net and defeat them. The same must be done with the Boss Navis. All together there are 5.
Mega Chips (including both Team Colonel. Team Protoman). Information in this section was contributed by Rustychaklford. Super Valcan: Buy at Higsbys for 9,8. Zenny. 2. Neo. Vari: Undernet 2. Meteors: Undernet 3 dealer for 1.
Zenny. 4. Numberball: Higsbys showcase for 9,5. Zenny. 5. Gardian: Oran 1 dealer for 1. Zenny. 6. Jelousy: End Area 1 dealer for 1.
Zenny. 7. Poltorgist: Sci Lab 3 bug dealer for 6. Bug Fix: Dad's computer.
Full. Cust: Liberation #4 prize (complete it in under eight phases). Life Arura: Nebula Hole 4. Sanctuary: Undernet 1.
Attack+3. 0: Undernet. Dbl. Point: Nebula Hole 4. Muramasa: Liberation #8 prize. Anubus: Liberation #9 prize.
Black. Wing: Nebula Hole 2 dealer for 2. Zenny. 1. 7. Justc. One: Nebula Hole 1 found after doing Liberation #7. Z saber: Liberation #6 prize (complete it in under eight phases).
Roll: Get from Mayl. Roll. SP: Get from Mayl. Rol. DS: Heal Navi in Undernet 2 for 3,0. Zenny. 2. 2. Django: Higsbys showcase for 7,3. Zenny. 2. 3. Django. SP: Lotto Machine (9.
Django. DS: Nebula Hole 4. Note: The rest are Navi Chips. There are a total of 6. Mega Chips. Hint: Giga Chip locations: Information in this section was contributed. Rustychaklford. 48. Team Protoman. 1. Delta. Ray: Get from Chaud in Chapter 7.
Big. Hook: Defeat Nebula Grey for the last time (when he has. HP). 3. Bass: Defeat Bass. Holy. Dream: Nebula Hole 4. Bud. Curse: Undernet 2 bug dealer for 1.
Deth. Phenoix: Higsbys for 2. Zenny. Team Colonel. Cross. Divide: From Barl in Chapter 7. Metr. Knukle: Defeat Nebula Grey for the last time (when he has. HP). 3. Bass. Anly: Defeat Bass.
Omega. Rkt: Nebula Hole 4. Bug. Charge: Undernet 2 bug dealer for 1. Pheonix: Higsbys for 2. Zenny. Hint: Hidden Stamp locations: Information in this section was contributed. Stamp 1: End of the dock where the statue of a person is the mast.
Stamp 2: Steering wheel in the room with the captain. Stamp 3: Under the sofa near the engine room. Hint: Team Navis and Darkloids locations. V3: Information in this section was contributed. Bkworm. 20. 07. Magnetman. V3(DS)HP: 1. 50. 0 to 2. Location: ACDC/Akihara 1 - one of the blue squares on the left.
Magnetman. V3: ACDC Area 1. Magnetman. exe V3(SP)HP: 1. Location: same area as V3(DS), random encounter, must S- rank. Blizzardman. exe V3(DS)HP: 1. Location: ACDC/Akihara 3 - small/short dead end. Blizzardman. V3- ACDC Area 3.
Blizzardman. exe V3(SP)HP: 2. Location: same area as V3(DS), random encounter, must S- rank. Gyroman. exe V3(DS)HP: 1. Location: Oran area 1 - Gyroman.
V3: Oran Area 1dead end on the lower section. Gyroman. exe V3(SP)HP: 1. Location: same area as V3(DS), random encounter, must S- rank. Shademan. exe V3(DS)HP: 1. Location: Oran area 3 - dead end upper left side.
Shademan. V3: Oran area 3. Shademan. exe V3(SP)HP: 1. Location: same area as V3(DS), random encounter, must S- rank. Cloudman. exe V3(DS)HP: 1. Location: Sci- lab area 3 - walk completely straight, then go to.
Cloudman. V3: Scilab area 3. Cloudman. exe V3(SP)HP: 1. Location: same area as V3(DS), random encounter, must S- rank. Napalmman. exe V3(DS)HP: 1. Location: Sci- lab area 4 - Upper left square.
Napalmman. V3: Scilab area 4. Napalmman. exe V3(SP)HP: 1.
Location: same area as V3(DS), random encounter, must S- rank. Serchman. exe V3(DS)HP: 1. Location: End area 3 - Walk down the slope and instantly go right. Searchman. V3: End Area 3. Serchman. exe V3(SP)HP: 1. Location: same area as V3(DS), random encounter, must S- rank. Meddy. exe V3(DS)HP: 1.
Location: End area 4 - upper right lower section dead end. Meddy. V3: End Area 4.
Meddy. exe V3(SP)HP: 1. Roll. Exe)Location: same area as V3(DS), random encounter, must S- rank. Protoman. exe V3(DS)HP: 1. Location: Undernet 3 - on a square somewhere on the right side.
Protoman. V3: Undernet Area 3. Protoman. exe V3(SP)HP: 2.
Location: same area as V3(DS), random encounter, must S- rank. Cosmoman. exe V3(DS)HP: 1. Location: Undernet 4 - on the large part. On the upper left side. Cosmoman V3: Undernet Area 4.
Cosmoman. exe V3(SP)HP: 1. Location: same area as V3(DS), random encounter, must S- rank. Larkman. exe V3(DS) (optional)HP: 1. Location: same as V1 and V2. Larkman. exe V3(SP)HP: 1. Location: random encounter Undernet 2, must S- rank.
Undernet 1, where Larkman is. Gridman. exe V3(DS) (optional)HP: 1. Location: same as V1 and V2.
Gridman. exe V3(SP)HP: 2. Location: random encounter Oran area 2, must S- rank. Hint: Program Advances: Information in this section was contributed. Zman and zeek asakura. Giga- Cannon. 1 (4.
Cannon A- B- C2: Giga- Cannon. Hi. Cannon D- E- F3: Giga- Cannon.
Mega. Cannon F- G- H4: Mugen. Vulcan. 1 (2. 0 damage per) = Vulcan. C- D- E5: Mugen. Vulcan. Vulcan. 2 A- B- C6: Mugen. Vulcan. 3 2. 0 damage per) = Vulcan. L- M- N7: Mad. Boxer.
Fire. Punch. 1 O- P- Q8: Mad. Boxer. 2 (1. 50 damage) = Fire. Punch. 2 H- I- J9: Mad.
Boxer. 3 (2. 00 damage) = Fire. Punch. 3 E- F- G1.
Super. Wide. 1 (1. Wide. Shot. 1 L- M- N1. Super. Wide. 2 (1. Wide. Shot. 2 L- M- N1.
Super. Wide. 3 (1. Wide. Shot. 3 L- M- N1. Yura. Parade. 1 (8. Space. Yura. 1 G- H- I1. Yura. Parade. 2 (1.
Space. Yural B- C- D1. Yura. Parade. 3 (1. Space. Yura. 3 S- T- U1. Cact. Dance. 1 (3. Cact. Ball. 1 H- I- J1. Cact. Dance. 2 (4.
Cact. Ball. 2 B- C- D1. Cact. Dance. 3 (5. Cact. Ball. 3 S- T- U1.
Hyper Burst (5. 0 damage) = Spreader C- D- E2. Life. Srd (4. 00 damage) = Sword- Wide. Sword- Long. Sword S2. Life. Srd (4. 00 damage) = Sword- Wide.
Blade- Long. Blade L2. Yo. Yo. Great (1.
Yo- Yo D- E- F2. 2: Pit. Hoky (1. 00 damage) = Air. Hockey Q- R- S2. 3: Poison Pharoah (1 damage per) = Bug. Bomb- Death. March. Poison. Anubis. A2.
Cosmo. Prison (6. Meteor. 3- Meteor. Cosmo. Man. SP/DS C. Cosmo. Prison = Astroid.
Astroid. 3- Cosm. Mn. SP/DS C2. 5: Wild. Bird (2. 00 damage) = Samurai. Sword. 1- Samurai. Sword. 1- Swallow. Man. SP/DS. S2. 5: Wild. Bird (2. 00 damage) = Katana.
Katana. 1- Lark. Mn. SP/DS S2. 6: Foot. Ball (1. 80 damage) = Mark.
Cannon. 2- Mark. Cannon. Foot. Man. SP/DS.
F2. 6: Foot. Ball (1. Mrk. Can. 2- Mrk.
Can. 2- Grid. Mn. SP/DS F2. 7: Time. Bom+ (6. 00 damage) = Count. Bomb. 1- Count. Bomb. Count. Bomb. 3 H. Body. Grd (7. 0 damage per) = Kawarimi- Navi. Scout- Muramasa Blade.
M2. 9: Big. Noise (4. Pulse. Beam. 3- Pulse. Beam. 3- Shade. Man. SP/DS. S2. 9: Big.
Noise (4. 00 damage) = Pulsar. Pulsar. 3- Shade. Man. SP/DS S3. 0: Pile Driver (3. Gun. Del. Sol. 3- Gun. Del. Sol. 3- Django. SP/DS. D3. 0: Pile Driver (3. Gen. Del. S3- Gun.
Del. S3- Django. SP/DS. A secret Program Advance is M- Cannon F, Mark Cannon. F, and Bass. F or Bass. Anly F. Information in this section was contributed by Bass Omega dude.
Hint: Previous Boss references: Most of the Giga Chips show a Boss from previous games. Information in this section was contributed by Rustychaklford. Bighook and Metr. Knukle is Duo from Mega Man Battle Network. Bass and Bass. Anly is Bass from Mega Man Battle Network 5. Omega. Rctk is Omega from Mega Man Battle Network 3.
Bug. Curse and Bug. Charge is from Mega Man Battle Network 2. The fist from the Justc.
One Battlechip is actualy Duo's fist from. Mega Man Battle Network 4. Information in this section was contributed by Ramza. Glitch: Misspelling: In the cave on Oran Island when you beat Magnet Man. Tesla says " Magnet Man, pray tell you're not about to disobay. Information in this section was contributed by Forte.
When Mayl is in Yai's house, talk to her. She will say "Lan. Lan please be careful.". Information in this section was contributed by Bill Denmark. Strategy guides (Team Colonel). Game. FAQs. Strategy guides (Team Protoman).
Game. FAQs. Published strategy guides. Action Replay, Code Breaker, and Game. Shark codes. Reviews (Team Colonel)Reviews (Team Protoman).